Engineer Post

Hater a posted Aug 3, 16

Raid Condition Engineer

Table of Contents


1. Condition Engineer

1.1 Gear

1.2 Food

1.3 Traits and Skills

1.4 Rotations

1.5 Boss examples

2. Power Engineer

2.1 Gear

2.2 Food

2.3 Traits and Skills

2.4 Rotations

2.5 Boss examples

3. DPS Comparison & Rankings

DPS Comparison


Condition Engineer

 

Armor

Vipers Armor + Sinister Shoulders with 6 Runes of the Berserker

   

Trinkets

Vipers Amulet, Sinister RingViper Ring, 2x Viper Accessories and a Viper's Backpack

   

Weapons

3x Vipers Pistol with GeomancyEarth and Bursting Sigil.

You should use Bursting instead of Geomancy at bosses where you can't melee all the time.

   

Toxic Focusing Crystal + Rare Veggie Pizza

                         

Skillbar 

Healing Turret, Grenade Kit, FlamethrowerBomb KitMortar Kit

     

Regenerating Mist, Grenade Barrage, Incendiary AmmoBig Ol' Bomb, Orbital Strike (For an Opening Strike)

      

Healing Turret / Cleasing Burst 

 

A strong self heal that also cleanses two conditions! In addition to it's healing capabilites, it can be used as a CC skill by detonating the healing turret

Elixir Shell

Quite a powerful field that pulses healing over time, it can be a nice boost to keep up Scholar bonuses on other squad members! The skill is also a Water combo field which can be blasted by Orbital strike, Big ol' Bomb and Flame blast for some strong burst healing if needed.

Big Ol' Bomb 

 

One of Engineer's strongest CC abilities,this skill  can be used to CC enemy breakbars, as well as providing additional utility at encounters like Vale Guardian, where it can push away the seekers. The skill is a DPS increase to use, however it's very important to time it well to Knock seekers away, or save it for breakbars!

Air Blast

Another strong CC available to Engineer. Similar to Big Ol' Bomb, Air Blast can be used for enemy breakbars, or in specific encounters like Vale Guardian to push seekers away from your group. If swapping to Flamethrower to use Napalm air blast is also worth using for dps, however swapping to flamethrower for air blast only costs too much time and ends up not being a DPS increase.

Rocket Boots / Rocket Kick

 

Rocket Boots and Rocket Kick are useful at bosses that move a lot (Matthias). Napalm of Flamethrower kit can be very unreliable on bosses that are likely to move often, so using Rocket Kick offers a more reliable option that still does comparable DPS to flamethrower skills. Rocket boots is also quite a strong mobility skill which can be handy at mathias when cleansing poison/dropping Well Of Profane.

Smoke Bomb / Flash Shell / Smoke Vent

  

Engineer can provide strong aoe blinds through BombMortar and Flamethrower kits. Blind is especially strong for fights like Sabetha, Xera, Trio and the Escort event. Blinding mobs can often be the difference between surviving, or a group wipe on some encounters, so it's undoubtedly a strong utility that Engineer brings!

Freeze Grenade / Endothermic Shell

 

Engineer also Provides strong utility through Chill, which can be helpful for slowing down mobs. Chill is particularly useful for seeker control at Vale Guardian to prevent seekers from reaching your group. Freeze Grenade is part of your damage rotation so try to avoid using it for soft CC unless the situation is dire,Endothermic Shell should be enough chill to cover all encounters!

Glue Shot / Glue Bomb 

 

Pistol and Bomb kit provide Cripple and Immobilize. These soft CCs can be very useful for seeker control at Vale Guardian or holding spirits during the gorseval split. Cripple and Immobilize also  provide small breakbar damage over time!

Hard CC Skills

  

Big ol' Bomb, Air Blast and Detonate Healing Turret.

Soft CC Skills

      

Freeze Grenade, Endothermic Shell, Glue Shot, Glue Bomb, Smoke Bomb, Flash Shell and Smoke Vent.

Chill does 33 breakbar damage per second.

Cripple does 15 breakbar damage per second.

Immobilize does 50 breakbar damage per second.

Blind does 20 breakbar damage per second.

Traits

Explosives (322), Firearms (113), Tools (132)

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Condition Engineer

Vale Guardian

If you are on green circle duty take Streamlined Kits over Takedown Round to have an easier time reaching the green circle in time. Also make sure you do not use your Streamlined Kits passive while swapping to Bomb Kit because you might pull a seeker with Magnetic Bomb into your group/cricle.

For weapons we recommend running Viper Pistols with Earth and Bursting Sigil. Running Geomancy is not optimal if you are on green circle duty. Geomancy Sigil can be procced easily whlie running to the green circle.

  Engineer offers a lot of utilities to help with the seeker control. Endothermic Shell (Mortar Kit 3) + Big Ol' Bomb can chill and knock back a seeker. With the right amount of chill the seeker will not reach your party anymore. Try to place it on the seeker everytime it spawns. Air blast (Flamethrower 3) is an additional push which can be helpful in situations where your Big Ol' Bomb is not ready. A well placed chill / immobilize with Freeze Grenade / Glue Shot or Glue Bomb can save your Raid squad too!

Gorseval

Engineer can easily hold 2 Souls in place with chill and immobilize. Furthermore Engineers AA's on Grenade Kit and Bomb Kit (Shrapnel Trait) apply cripple on them too!

Relatively standard fight for Engineer. Go for your normal DPS rotation.

Sabetha

Engineer offers the opportunity to the kite flak shot at Sabetha without losing much DPS. We recommend running Streamlined Kits for the extra swiftness. So you have an easier time running back in and out after Sabetha shot a flak on you.

 Make sure when you run back in to cast Fire Bomb, Concussion Bomb, Big Ol' Bomb (if it's off cooldown)  and Blowtorch. All the others skill can be casted from range too.

Do not run out too far. You don't want to miss out on boons like MightFury and Quickness!

Use here Bursting instead of Geomancy Sigil.

Xera

As Engineer here your main role is to dps, provide strong hard cc and control the adds that spawn with soft cc such as blind/chill/immobilise using Mortar Kit 4 and Bomb Kit 4. For Xera's breakbar you should use Big 'Ol BombAir Blast andHealing Turret

- PoV following -


Power Engineer

 

Armor

Ascended Berserker with 6 Scholar Runes

    

Trinkets

Ascended Full Berserker Trinkets

   

Weapons

Ascended Berserker Rifle with Force and Air Sigil

  

     Toxic Sharpening Stone + Seaweed Salad        

http://image.prntscr.com/image/9f055a0908db4e3c87e80de9611401b6.png http://image.prntscr.com/image/32f4e27df95b4bca9ef0c90ddb68fe57.png            

Skillbar 

Healing Turret, Grenade Kit, Rifle TurretBomb KitMortar Kit

Regenerating Mist, Grenade Barrage, Suprise ShotBig Ol' Bomb, Orbital Strike (For an Opening Strike)

Healing Turret / Cleasing Burst 

 

A strong self heal that also cleanses two conditions! In addition to it's healing capabilites, it can be used as a CC skill by detonating the healing turret

Elixir Shell

Quite a powerful field that pulses healing over time, it can be a nice boost to keep up Scholar bonuses on other squad members! The skill is also a Water combo field which can be blasted by Orbital strike, Big ol' Bomb and Flame blast for some strong burst healing if needed.

Big Ol' Bomb 

 

One of Engineer's strongest CC abilities,this skill  can be used to CC enemy breakbars, as well as providing additional utility at encounters like Vale Guardian, where it can push away the seekers. The skill is a DPS increase to use, however it's very important to time it well to Knock seekers away, or save it for breakbars!

Smoke Bomb / Flash Shell 

  

Engineer can provide strong aoe blinds through Bomb, and Mortar Blind is especially strong for fights like Sabetha, Xera, Trio and the Escort event. Blinding mobs can often be the difference between surviving, or a group wipe on some encounters, so it's undoubtedly a strong utility that Engineer brings!

Freeze Grenade / Endothermic Shell

 

Engineer also Provides strong utility through Chill, which can be helpful for slowing down mobs. Chill is particularly useful for seeker control at Vale Guardian to prevent seekers from reaching your group. Freeze Grenade is part of your damage rotation so try to avoid using it for soft CC unless the situation is dire,Endothermic Shell should be enough chill to cover all encounters!

 Glue Bomb 

 

 Bomb kit provides Cripple and Immobilize. These soft CCs can be very useful for seeker control at Vale Guardian or holding spirits during the gorseval split. Cripple and Immobilize also  provide small breakbar damage over time!

Hard CC Skills

 

Big ol' Bomb, and Detonate Healing Turret.

Soft CC Skills

      

 Endothermic ShellGlue Bomb, Smoke Bomb andFlash Shell 

Chill does 33 breakbar damage per second.

Cripple does 15 breakbar damage per second.

Immobilize does 50 breakbar damage per second.

Blind does 20 breakbar damage per second.


Traits

Explosives (322), Firearms (312), Tools (132)

Be Careful when spamming your Tool Belt skills. You might not trigger Static Discharge as often as you should and you will end up with a DPS loss!

Power Engineer

 

COMING SOON!


You can check all the Builds and their DPS in comparison to other classes HERE.
Please keep in mind that this list is a compilation of benchmarks done by members of this guild and your personal DPS may vary in a real world scenario depending on the encouter and your rotations.

DPS Benchmarks for all classes