Druid Build Guides

Subi a posted Dec 31, 16

Raid Druid

Table of Contents


1. Condi Druid

1.1 Gear

1.2 Food

1.3 Traits and Skills

1.4 Rotations

1.5 Boss Examples

2. Power Druid

2.1 Gear

2.2 Food

2.3 Traits and Skills

2.4 Rotations

2.5 Boss Examples

3. Healer Druid

3.1 Gear

3.2 Food

3.3 Traits and Skills

4. Pure Sword Druid

4.1 Gear

4.2 Food

4.3 Traits and Skills

4.4 Rotations

4.5 Boss Examples

5. Condi Ranger

5.1 Gear

5.2 Food

5.3 Traits and Skills

5.4 Rotations

5.5 Boss Examples

6. Pets

6.1 Common Pets

7. DPS Comparison & Rankings

DPS Comparison


Condi Druid

Armor

Viper's Armor with 4 Nightmare and 2 Trapper Runes

    

Trinkets

Viper's Trinkets and Backpiece

Weapons

Viper's AxeTorch (and Dagger) with Geomancy and Earth Sigils

      

Viper's Shortbow with Earth and Bursting Sigils (Ranged)

    

Viper's Shortbow with Earth and Geomancy Sigils (Melee)

    

Stat Infusions

Full Malign Infusions

Rare Veggie Pizza Or Prickly Pear Pie and Toxic Focusing Crystals

  

On bosses where your team constantly takes damage such as Vale Guardian Rare Veggie Pizza will give you superior damage and astral force generation shouldn't be an issue. However some bosses like Sabetha put very little pressure on your team, leaving you unable to enter avatar fast enough to buff without messing up quickdraw, here Prickly Pear Pies can be used to help generate more astral force.

Skillbar

Glyph of RejuvenationFrost Spirit, Sun SpiritGlyph of EmpowermentGlyph of Unity

If you are in the same sub group as a condi ranger you can have them bring Sun Spirit. This frees up an extra utility slot for Glyph of Alignment to increase GotL uptime for your group. Also at Vale Guardian it can make the fight safer as it lets you bring Glyph of Tides for more seeker control.

Traits

Skirmishing (111), Wilderness Survival (313), Druid (221)

Shortbow + Axe/Torch

Axe/Torch + Axe/Dagger

Axe/Torch

Grace of the Land

Your goal should be to enter celestial avatar after every weapon swap, then buffing your team with rejuvenating tides and seed of life. Make sure you always use seed of life last, so that the heal procs outside avatar, to refill your astral force and refresh a stack of grace of the land. If your team is low or the heal will restore a dps player's scholar bonus then use lunar impact before seed of life. When you're struggling to generate enough astral force to enter avatar try using Prickly Pear Pies or Water sigils. In the event that it still isn't enough then try to only enter avatar while on axe/torch becuase shortbow has higher sustained DPS from it's auto. In the down time between avatars you should be spamming glyphs to maintain GolL and generate astral force. Always cast glyph of empowerment when it's off cooldown unless to know an invuln phase is about to happen. For the other glyphs you should delay casting them by around 5 seconds after you leave celestial avatar so that you don't over write the GotL stacks.

Vale Guardian

You should be using shortbow if you're going to green circles, because you won't always be able to use bonfire off cd. Shortbow auto is higher DPS than camping axe at range. For additional Seeker control you can swap Sun Spirit for Glyph of the Tides. If you aren't going to green circles, and you're going to blue during the split phase then don't use shortbow, because you can't flank while in the green circle during the split phase. Likewise, if pulling green and blue together then bring axe/torch because you won't be able to cleave them both with shortbow.


Gorseval

Play shortbow unless you struggle to flank the boss since it's more DPS. Not being able to camp tiger can cause fury problems for your team, which can make zerk druid better, depending on your team comp. Swap to wyvern whenever you need to CC, because of Gorseval's large hitbox, it can deal 700 damage to his breakbar with the f2 skill. If you're on shortbow when he uses his slam attack try to evade it with quickshort for a slight dps increase over using a normal dodge.


Sabetha

If you are kiting flak at then shortbow is better because you don't have to go melee as frequently for bonfire. You also get better burst when she is channeling the flame wall, due to being able to use bonfire twice before having to go back. If you're not kiting than Axe/Torch is safer because you don't have to worry about getting hit by cannons when trying to flank. However shortbow is going to be more DPS. When a champion is about to die, try to land your bonfires so that it also hit Sabetha.


Power Druid

  

Armor

Assassin's ShouldersBerserker's Helm, Chest, Gloves, Legs, Boots with 6 Scholar Runes

  

Trinkets

Berserker Trinkets and Backpiece

Weapons

Berserker's Sword, Axe and Warhorn with Water and Force Sigils

      

Berserker's Longbow with Air and Force Sigils

    

Berserker's Staff with Water and Force Sigils

    

Stat Infusions

18 Mighty Infusions

Truffle Steak and Superior Sharpening Stones

 

The Healing nerf of the October 18, 2016 patch doesn't have a big impact on survivability. Raid groups that run offensive druids such as berserker, wont really notice a difference. So Truffle Steak and Superior Sharpening Stones are still the best option to take.

(Optional)

Delicious Rice Balls and Furious Tuning Crystals

 

However if your group lacks healing somehow and you still want to run a offensive berserker druid you can use Delicious Rice Balls and Furious Tuning Crystals for some extra healing power.

Skillbar

Glyph of RejuvenationFrost Spirit, Glyph of AlignmentGlyph of EmpowermentGlyph of Unity

Alternates to Glyph of Alignment

Sun Spirit

- More DPS than Glyph of Alignment if you have one or more condi player in your sub-group

"Protect Me!"

- AoE Breakstun for Sloth

Stone Spirit

- Maintains decent protection uptime for a small DPS loss.

- Can change to Naturemagic (311) for additional protection uptime

- Good for Matthias and Xera

Signet of the Wild

- Use after Celestial Avatar at KC for a personal damage boost in the burn phase

Traits

Skirmishing (111), Marksmanship (321), Druid (221).

Longbow + Sword/Axe

Grace of the Land

Your goal should be to enter celestial avatar after every weapon swap, then buffing your team with rejuvenating tides and seed of life. Make sure you always use seed of life last, so that the heal procs outside avatar, to refill your astral force and refresh a stack of grace of the land. If your team is low or the heal will restore a dps player's scholar bonus then use lunar impact before seed of life. When you're struggling to generate enough astral force to enter avatar try using Omnomberry Pies or putting a Water sigil in your longbow as well. In the event that it still isn't enough then try to only enter avatar while on Longbow becuase Sword has higher sustained DPS from it's auto. In the down time between avatars you should be spamming glyphs to maintain GolL and generate astral force. Always cast glyph of empowerment when it's off cooldown unless to know an invuln phase is about to happen. For the other glyphs you should delay casting them by around 5 seconds after you leave celestial avatar so that you don't over write the GotL stacks.

Vale Guardian

You should be using Staff if you're going to green circles for more mobility and it gives you an easier time keeping people alive. In general though, I would advise a condi druid to go to green circles because condi druid loses much less DPS while at range. For additional Seeker control you can swap in Glyph of the Tides. If you stay on the boss you should still bring staff because during the split phase everyone will take lots of damage from double auras. Try to camp sword/axe as much as possible in the normal phases and only swap to staff for the split phase or when a burst heal is badly need and you lack astral force. Time when you use celestial avatar and your glyph of rejuvenation to help keep both the tank and green circle team alive.


Gorseval

Bring longbow instead of staff since there is very little pressure in this fight. You should bring Electric Wyvern for the breakbar, since Gorseval has a large hit box the f2 will do around 700 damage on its own. If you don't have a revenant make sure to bring warhorn for more fury because you can't camp tiger. Detonate your spirits after each phase or when you go to take an updraft to make sure they're off cd.


Sabetha

Overall I think condi druid is much better here than zerk because you deal tones of bonus damage to karde. Condi druid also loses much less DPS while at range to kite flak. If you only have zerk, or don't want to swap gear, then bring longbow instead of staff. There is very little pressure for most of the fight unless you mess up cannons so just use your celestial avatar for grace of the land. The only time you need to be careful is when Sabetha comes back to the platform and Karde is still alive, make sure you have celestial avatar ready because it's the most dangerous part of the fight.


For wing 2 and 3 I recommend playing zerk druid instead of condi.


Sloth

Zerk druid is super strong here. Your main job is to pull in the adds with path of scars, this works especially well if your mesmer groups them up with temporal curtain. Bring staff to help with reflects, quickdraw sublime conversion if you need to. When sloth goes to sleep you should always have your wyvern out, even if the F2 is on cooldown he has other attacks that also do damage to the breakbar. After the CC you should use protect me for an AoE breakstun. When he's about to use the spores attack make sure to have celestial avatar ready incase someone gets hit.

Matthias

Use sublime conversion to absorb projectiles from his vault attack. Heal people when they get poison and have to run to a fountain with lunar impact. If the Mesmer messes up and misses a reflect or is being sacrificed when the boss enters hes bubble you can backup with whirling defense. In the last phase heal on the boss both before and after the expanding circles hit.

Keep Construct

Precast frost spirit in the centre of the room during the split phase. When KC comes back down you should delay using celestial avatar and glyph of empowerment for a few seconds. Otherwise boons will be low and eles will still be channeling skills. After leaving celestial avatar you can use signet of the wild and try to pick up an ice bow.


Xera

Quickdraw path of scars to pull an orb into a rift, so that you can use it again if someone messes up or use it on the bloodstone. Once both bloodstones are defeated, blast sublime conversion with ancestral grace and spam glyphs to heal everyone before the boss. During the first phase you can probably camp sword most of the time, but in the second phase you will likely have to use staff more often. Make sure you have celestial avatar and wyvern ready for each breakbar. When adds spawn you can pull them in with path of scars and blind them with healing seeds or daze them with lunar impact. If you're on staff and adds have spawned you can use sublime conversion to absorb some of their projectiles. In the second phase, if both druids are teleported then one should go back with the portal. 


Healer Druid

  

Armor

Magi's Armor with 6 Monk Runes

  

Trinkets

Magi's Trinkets and Backpiece

Weapons

Berserker's Sword, Axe and Warhorn with Water and Force Sigils

       

Magi's Staff with Water and Transference Sigils

    

Delicious Rice Balls and Furious Tuning Crystals

 

Skillbar

Glyph of RejuvenationFrost Spirit, Glyph of AlignmentGlyph of EmpowermentGlyph of Unity

Alternates to Glyph of Alignment

Sun Spirit

- More DPS than Glyph of Alignment if you have one or more condi player in your sub-group

Stone Spirit

- Maintains decent protection uptime for a small DPS loss.

- Can change to Naturemagic (311) for additional protection uptime

- Good for Matthias and Xera

Traits

Skirmishing (111), Naturemagic (311), Druid (221).


Pure Sword Druid

  

Armor

Assassin's ShouldersBerserker's Helm, Chest, Gloves, Legs, Boots with 6 Scholar Runes

  

Trinkets

Berserker Amulet, Rings, Backpiece and Assasins Accessories

Weapons

Berserker's Sword, Axe and Warhorn with Water and Force Sigils

      

Stat Infusions

18 Mighty Infusions

 Bowls of Seaweed Salad and Superior Sharpening Stones

 

Skillbar

Glyph of RejuvenationFrost Spirit, Glyph of AlignmentGlyph of EmpowermentGlyph of Unity

Alternates to Glyph of Alignment

Sun Spirit

- More DPS than Glyph of Alignment if you have one or more condi player in your sub-group

"Protect Me!"

- AoE Breakstun for Sloth

Stone Spirit

- Maintains decent protection uptime for a small DPS loss.

- Can change to Naturemagic (311) for additional protection uptime

- Good for Matthias and Xera

Signet of the Wild

- Use after Celestial Avatar at KC for a personal damage boost in the burn phase

Traits

Skirmishing (111), Marksmanship (321), Druid (221).

Sword/Axe/Warhorn

Vale Guardian

Gorseval


Condi Ranger

Armor

Viper's Armor with 4 Nightmare and 2 Trapper Runes

    

Trinkets

Viper's Trinkets and Backpiece

Weapons

Viper's AxeTorch and Dagger with Geomancy and Earth Sigils

      

Viper's Shortbow with Earth and Bursting Sigils (Ranged)

    

Viper's Shortbow with Earth and Geomancy Sigils (Melee)

    

Stat Infusions

18 Malign Infusions

Rare Veggie Pizza and Toxic Focusing Crystals

 

Skillbar

Healing Spring, Flame Trap, Viper's Nest, Sharpening StoneEntangle

Traits

Skirmishing (131), Wilderness Survival (313), Beastmastery (233)

Shortbow + Axe/Torch

Gorseval

You can basically do a golem rotation for this boss, since he mostly stays still if you don't take updrafts. In the event that your group has to take updrafts you should try to be on shortbow while he's moving to the wall. If you're on shortbow when gorseval uses his slam attack you can use quickshot for an evade to increase your dps slightly over using a normal dodge. Concussion shot for his breakbar if you're on shortbow and if nessecary swap to electric wyvern for lightning assult.

Matthias

One of the most difficult bosses to flank, but not impossible, try to take extra care with your positioning. Your cc is very limited for the sacrafice, just try to use concussion shot if you're on shortbow and maybe entangle for the immobilize. You should try to place your bonfires and traps in places where Matthias won't walk out of them but it will probably happen at least once or twice in the fight.


Pets

Tiger

Furious Pounce provides AoE fury and is one of the highest DPS pets in the game.

Druids should always use Tiger.

Pink Moa

Dazing Screech does 200 breakbar damage.

Use Pink Moa for bosses where you need CC on a small hit box target.

Black Moa

Dazing Screech does 300 breakbar damage.

Use Black Moa for bosses where you need CC on a small hit box target. If you have it, you should use it over Pink Moa since it does 100 more breakbar damage.

To acquire Black Moa, you must be a player of the original Guild Wars and unlock in the Hall of Monuments rewards

Electric Wyvern

Lightning Assult can deal 700 breakbar damage to large hit boxes, it also has Wing Buffet for another CC.

Use Electric Wyvern for Gorseval, Sloth and Keep Construct.

Red Moa

Furious Screech provides AoE fury.

Use on Condi Druid/Ranger at the start of the fight if CC from another pet is not needed.

Lynx

The highest DPS pet in the game.

Use on Condi Ranger if fury from Tiger is not needed.

Smokescale

Smoke Cloud is a Smoke Field but does not apply blind to foes.

Use for stealth skips.


You can check all the Builds and their DPS in comparison to other classes HERE.
Please keep in mind that this list is a compilation of benchmarks done by members of this guild and your personal DPS may vary in a real world scenario depending on the encouter and your rotations.

DPS Benchmarks for all classes